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	<title>N.K. &#187; Workshops</title>
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	<link>http://www.nkprojekt.de</link>
	<description>Elsenstr. 52/2.Hinterhaus Etage 2, 12059 Berlin Neukölln</description>
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		<title>Translating Audio into Images  with After Effects</title>
		<link>http://www.nkprojekt.de/translating-audio-into-images-with-after-effects/</link>
		<comments>http://www.nkprojekt.de/translating-audio-into-images-with-after-effects/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 14:38:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=3309</guid>
		<description><![CDATA[February 10, 11, 12 2012]]></description>
			<content:encoded><![CDATA[<p>Level: intermediate</p>
<p>A three day workshop explaining how to synchronise the movement and parameters of graphics with audio. Graphics could be any kind, from computer generated ones till handmade scanned files passed through photoshop. Audio and images will combine into after effects get manipulated,synchronised and export as audio driven quicktime movies. A usage of expressions (code) will take place too, for more advanced and specific synchronisation.  Participants are encouraged to develop projects which will be presented at the end of the workshop.<br />
<span id="more-3309"></span><br />
Day one: Basic introduction to after effects workspace, preparing images in photoshop for AE integration, basic animation techniques, Introduction to basic expressions.</p>
<p>Day two: Expressions Syntax, exploration of the Trapcode Sound Keys and Particular plugins, audio manipulation and transformation into moving images.</p>
<p>Day three: A step further into more advanced audio visualisation with participants&#8217; own created graphics, projects presentation, thoughts and ideas about how each participants project could go a step further.</p>
<p>Get a small visual idea about an example output <strong><a href="http://www.vimeo.com/22084663" target="_blank">here</a></strong></p>
<p>The workshop will be held in English.</p>
<p style="text-align: left;"><strong> Requirements</strong>: * Own Computer (Mac OS X/Windows)<br />
IMPORTANT: with an authorised Adobe after Effects cs5 version or a running Demo a trap code sound keys and Particular plugin running Demo will be provided.<br />
The same can be downloaded here, <a href="http://www.redgiantsoftware.com/products/all/trapcode-suite/" target="_blank">http://www.redgiantsoftware.com/products/all/trapcode-suite/</a> but you can wait for install instructions.</p>
<p>* Basic knowledge in video editing * Headphones</p>
<p>Date: February 10, 11, 12 &#8211; Time: 16:00-19:00<br />
Maximum nr. of participants: 12</p>
<p>Preregistration is required and can be done by sending an email to info@nkprojekt.de. If you don&#8217;t get a response within 3 days to your registration mail please call us under +49(0)17620626386 to make sure that we have received your mail.</p>
<p>Location: N.K.<br />
Elsenstr. 52 2HH 2Etage 12059 Berlin<br />
Fee: 40 euro<br />
Instructor Andreas Karaoulanis<br />
<a href="http://www.bestbefore.gr/" target="_blank">http://www.bestbefore.gr/</a></p>
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		<item>
		<title>Max 6 Beginners Workshop with Pure</title>
		<link>http://www.nkprojekt.de/max-6-beginners-workshop-with-pure/</link>
		<comments>http://www.nkprojekt.de/max-6-beginners-workshop-with-pure/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 12:37:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=3131</guid>
		<description><![CDATA[5 Days/ Monday Feb 20 – Friday Feb 24 2012,
Mon-Fri 18.00 – 22.30 daily]]></description>
			<content:encoded><![CDATA[<p>Programming with Max – Beginner workshop</p>
<p><span id="more-3131"></span></p>
<p>Max is a programming language based on a graphical interface that connects sound synthesis, sampling, video and Open GL 3-D graphics, MIDI, network-communication, sensors and more. Based on a concept similar to modular synthesizers Max is relatively easy to learn and equally suitable for both small and complex projects. This workshop will focus on the music making possibilities of Max but can include working with visuals by wish of the participants. It will give an introduction to the concept of Max and show strategies for how to approach and solve problems common to beginners. No prior knowledge of Max or programming is required.<br />
Read more about Max at <strong><a href="http://cycling74.com/whatismax/" target="blank">http://cycling74.com/whatismax/</a></strong><br />
<!--more--><br />
The workshop will be held in English and German.</p>
<p>Requirements:<br />
* Own Computer (Mac OS X/Windows) IMPORTANT: with an authorised Max (latest<br />
version), or a running Demo (download a 30-Days demo from </p>
<p>http://cycling74.com/downloads/).</p>
<p>* Basic knowledge in computer based music creation<br />
* Headphones<br />
* If possible bring your own MIDI Controller/Keyboard (plus iPhone/Android-based<br />
Phone, iPad/Android-based Pad, Lemur, wii, joystick,…)</p>
<p>Teacher: Pure has been using Max since the last thirteen years as his main tool<br />
for music creation. As well as being an experienced Max instructor who has<br />
taught in Universities and Media Labs all over Europe since 2001, he is has also<br />
released many albums with such labels as Mego, Crónica and Staalplaat. More info<br />
about him can be found at </p>
<p><strong><a href="http://pure.test.at" target="blank">http://pure.test.at</a></strong><br />
<strong><a href="http://www.heartchamberorchestra.org" target="blank">http://www.heartchamberorchestra.org</a></strong></p>
<p>Location: NK / Elsen Str. 52 (2. Hof) 2. Etage<br />
12059 Berlin, DE<br />
Telephone: +49 (0)176 20626386</p>
<p>Course Participation fee:<br />
Max Beginners Workshop 200</p>
<p><strong>Registration is required for this workshop and can only be done via<br />
email to: info@nkprojekt.de</strong></p>
<p>Please register early to ensure a place. Places are limited to 12.</p>
]]></content:encoded>
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		<title>Heartbeat to anything An artistic workshop based on the Heart Chamber Orchestra</title>
		<link>http://www.nkprojekt.de/heartbeat-to-anything-an-artistic-workshop-based-on-the-heart-chamber-orchestra/</link>
		<comments>http://www.nkprojekt.de/heartbeat-to-anything-an-artistic-workshop-based-on-the-heart-chamber-orchestra/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 19:55:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=3238</guid>
		<description><![CDATA[May 21-24 2012 4Day workshop 18:00-22:30]]></description>
			<content:encoded><![CDATA[<p><strong>Heartbeat </strong><strong>to anything </strong>provides an opportunity to explore and experiment with the manifold possibilities of the human heartbeat as a medium and source for artistic expression. Artists, designers, musicians and others interested in heartbeat-based biofeedback, music, sound art, sonification and visualisation, live visuals, light art, dance or interaction are welcome to join this workshop.<br />
<span id="more-3238"></span><br />
Heartbeat to anything is suitable for practitioners with different levels of expertise in digital technologies. The workshop starts with a general introduction into the history of heartbeat based artistic work, medical basics and available technology. Each participant will be provided with a heartbeat sensor which has been successfully used in performance situations for many years.</p>
<p>For those familiar with programming, necessary code snippets are provided for common artistic programming environments like Max, Puredata, Supercollider, Processing, Open Frameworks, vvvv, Audiomulch or Quartz Composer to immediately be able to work with our sensors.</p>
<p>For participants working with software who don’t want to get into programming a ready-to-use software that converts the sensor data into MIDI, OSC and DMX messages will be provided. It serves as interface to virtually any music and live video software without further programming knowledge (e.g. Live, Logic, Cubase, Renoise, Reaktor, VDMX, Modul8, Resolume), to control external MIDI hardware like synths or samplers and to control stage light.<br />
Instrumentalists with programming knowledge or in collaboration with someone with the necessary skills can develop interactive realtime scores. Dancers/performers can develop interactive sound/light/visual environments.</p>
<p>Participants are encouraged to develop demo pieces which will be presented at the end of the workshop.</p>
<p>The workshop is led by Peter Votava (Berlin) and Erich Berger who draw their expertise from years of working with the Heart Chamber Orchestra project.</p>
<p>The Heart Chamber Orchestra is an audiovisual performance consisting of 12 classical trained musicians and the artist duo TERMINALBEACH. Using their heartbeats, the musicians control a computer composition and visualization environment. They read and play a real-time score from laptop screens placed in front of them. More information at <a href="http://heartchamberorchestra.org">http://heartchamberorchestra.org</a></p>
<p>Registration for this workshop is <strong>required</strong>, please send an email with the subject line heartbeat to anything workshop to <strong>info@nkprojekt.de </strong>if you dont get a response within 3 days please call us to make sure your request did not land in the spam folder.</p>
<p>Dates:<br />
Fee:120 Euros<br />
Location: Elsenstr. 52 2HH 2Etage 12059 Berlin</p>
]]></content:encoded>
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		<title>Field Effect with Martin Howse</title>
		<link>http://www.nkprojekt.de/field-effect-with-martin-howse/</link>
		<comments>http://www.nkprojekt.de/field-effect-with-martin-howse/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 17:38:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=2965</guid>
		<description><![CDATA[January 20, 21, 22 2012!]]></description>
			<content:encoded><![CDATA[<p>A three day workshop actively exploring the effects of electromagnetic fields on living systems; on the human body and the human psyche.</p>
<p><span id="more-2965"></span></p>
<p>The effects of complex field interactions with such systems, particularly with the psyche, are largely unknown and open to debate. Field Effect proposes to obtain first-hand,experimental knowledge of these relations, using DIY technologies. Experiments already suggest links between low frequency electromagnetic emissions and experiences of hauntings and UFO sightings.<br />
<!--more--><br />
The first two days will be devoted to the construction of devices to both generate and measure magnetic fields and to examine the effects of these fields on living systems (such as plants or moulds), and on the body and psyche (measuring skin temperature, skin resistance, heartrate). In parallel, a series of experimental situations will be constructed to provide insights into the interactions between complex spectral ecologies (communication technologies such as wireless networks, mobile phone bases, TV, radio, power lines, motors, all electronic devices) and life.</p>
<p>Participants will learn how to construct simple devices to measure heart rate and skin resistance, how to interface these to software and log/interpret results and how to intervene within electromagnetic space. No previous knowledge of fields required.</p>
<p>Date: January 20, 21, 22 Time: 12:00-19:00<br />
Maximum nr. of participants: 12<br />
<strong>Preregistration is required</strong> and can be done by sending an email to info@nkprojekt.de if you dont get a response within 3 days to your registration mail please call us under +49(0)17620626386 to make sure that we have received your mail.</p>
<p>Location: NK<br />
Elsenstr. 52 2HH 2Etage 12059 Berlin DE<br />
Fee: 45 (participation) + 15 (Material)</p>
<p>Instructor Martin Howse<br />
<a href="http://www.1010.co.uk/org/">http://www.1010.co.uk/org/</a></p>
]]></content:encoded>
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		<item>
		<title>iPhone Development with Chris Jeffs</title>
		<link>http://www.nkprojekt.de/iphone-development-with-chris-jeffs/</link>
		<comments>http://www.nkprojekt.de/iphone-development-with-chris-jeffs/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 14:16:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=3178</guid>
		<description><![CDATA[Sundays 20, 27 November, 4 December 2011 from 1300-1800
]]></description>
			<content:encoded><![CDATA[<p>So you&#8217;ve started developing for the iPhone, experimented with Objective-C and the user interface and made some apps of your own. Now what? The depths of the Cocoa Touch framework are so enormous that almost anything is possible. In this 3 part workshop using the latest iOS 5, we will explore just a few of these possibilities, the aim being to take away a finished app at the end of each session. The workshop will have an emphasis on interactive, creative and fun projects.<br />
<span id="more-3178"></span></p>
<p>Each week a topic will be discussed, some ideas presented and a walkthrough for the basis of the app will take place. Some code snippets and helper classes are provided, and from then on it&#8217;s up to each participant to use their imagination to customise the end result.</p>
<p><strong>Session 1 (20 Nov): Draw</strong><br />
The course begins with the making a &#8220;drawing&#8221; app &#8211; using the finger on the screen to make pictures with lines and other shapes, possibly animating them, and saving the results to the user&#8217;s picture library. But this will be more than just a mini-photoshop! It will allow the user to collaborate with others nearby, using bluetooth communication.</p>
<p><strong>Session 2 (27 Nov):</strong> <strong>Camera</strong><br />
The inclusion of two cameras on recent iOS devices opens up many possibilities. The app we will make this week goes beyond the obvious to include pixel manipulation (slit-scanning, action freezing) and alternative representations of the data (pixellated or raster display.)</p>
<p><strong>Session 3 (4 Dec): Game</strong><br />
iOS 5 makes it easier than ever to use OpenGLES, the standard graphics programming environment for mobile phones. We will be making a simple 2D game, exploring the topics of collision detection, sound effects and using the accelerometer, and possibly reusing the bluetooth communication code from week 1.</p>
<p>The workshop will be given by Chris Jeffs, author of 4 apps on the store that have been released this year. More info can be found at <a href="http://chrisjeffs.com">http://chrisjeffs.com</a>.</p>
<p>IMPORTANT!</p>
<p><strong>This workshop is aimed at intermediate iPhone programmers. For information about the level of ability required, please visit http://www.chrisjeffs.com/idt2011info.html</strong></p>
<p>The use of XCode 4.2, and an iPhone / iPod Touch / iPad running iOS5 is compulsory. For the Camera workshop, a device with at least one camera is needed. No installation help will be provided.</p>
<p>If you have any questions about the content, email 2649@chrisjeffs.com</p>
<p>Dates: Sundays Nov 20, 27, Dec 4</p>
<p>Times: 13:00-18:00</p>
<p>Fee: 25 Euros/session or 60 Euros for all sessions if paid at the beginning of the course</p>
<p>Location: NK Elsenstr. 52 2HH 2Etage 12059 Berlin</p>
<p>Please register by sending an email to <strong>info@nkprojekt.de</strong><br />
if you don&#8217;t get a response to your mail within 3-5 days please call me the spam filter may have removed you.</p>
<p>+49(0)17620626386</p>
]]></content:encoded>
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		<item>
		<title>Noise As Input, Noise As Filter/ A Compositional Approach by Kasper Toeplitz</title>
		<link>http://www.nkprojekt.de/maxmsp-taught-by-kasper-toeplitz/</link>
		<comments>http://www.nkprojekt.de/maxmsp-taught-by-kasper-toeplitz/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 16:53:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=2901</guid>
		<description><![CDATA[October 26, 27, and 28  2011 ]]></description>
			<content:encoded><![CDATA[<p>Not so much, or not only, a software workshop, but rather a composition course in electronic music which takes as its starting point the use of noise, similar to the (white) canvas of a painter or rather to the block of stone of a sculptor.<br />
<span id="more-2901"></span></p>
<p>Considering the noise as the sole input, more attention will be paid to its internal structure as well to its different shapes and colors, including way to manipulate it from the inside, starting the composition on the input material itself rather that only on its transformations.</p>
<p>The noise can of course be created by strictly digital means but can also be &#8220;extracted&#8221; from the &#8220;real world&#8221; &#8211; and one way to do so without simply recording what&#8217;s &#8220;outside&#8221;, is to use webcams to bring a digital version of the world &#8211; vision being transformed into (noisy) sounds.</p>
<p>Noise, as in white noise, pink noise, black, fractal, etc, as the prime, or even only source for real-time composition/synthesis ; then we work on blocks of sound and not on pitches, have &#8220;clouds&#8221;  of sound with more or less precise limits &#8211; &#8220;uncertain limits&#8221; -, different textures of different densities. Close to the orchestral ideas of people such as Ligeti, Penderecki, Xenakis or Scelsi. </p>
<p>The examples will be given in Max/MSP and Jitter, but other softwares are welcome, as the workshop is much more about the &#8220;why&#8221; than the &#8220;how&#8221;, and the goal is to create a composition based on the ideas explored there.</p>
<p>K T Toeplitz<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Kasper Toeplitz is a composer, electric bass player and musician who has developed his work in the no man&#8217;s land between &#8220;academic&#8221; composition (orchestra, ensembles, opera) and electronic &#8220;new music&#8221; or &#8220;noise music&#8221;.</p>
<p>Has won several prizes  and distinctions ; 1st prize for orchestral composition at the Besançon Festival, 1st prize at the &#8220;Opéra autrement / centre Acanthes&#8221; competition, Villa Médicis Hors les Murs (New York), grant Leonardo da Vinci (San Francisco) , Villa Kujoyama  (Kyoto),  DAAD (Berlin).<br />
Got numerous commissions from the French Governement, the radio and from  electronic studios such as Ircam, GRM , GMEM, CRFMW, EMS..<br />
Works  with experimental or unclassifiable musicians  such as Zbigniew Karkowski, Tetsuo Furudate, Dror Feiler, Art Zoyd, Eliane Radigue, Phill Niblock, Ulrich Krieger, Stevie Wishart, Z&#8217;ev, among others.</p>
<p>Some of his long-term groups or projects are LE DEPEUPLEUR (with Zbigniew Karkowski), KERNEL (a trio of computer players), Basstaarang (with Philippe Foch playing taarang), Ephémérides (bass &#038; image by Strom Varx)<br />
Has definitively integrated the computer into the very heart of his work, as a tool of thought and composition, and as a live instrument, hybridising more traditional instruments if necessary, or working  on the sheer electronic noise.</p>
<p><a href="http://www.sleazeArt.com">http://www.sleazeArt.com</a><br />
<a href="http://www.youtube.com/user/sleazeArt">http://www.youtube.com/user/sleazeArt</a></p>
<p>The workshop will be held in English.<br />
Requirements:<br />
* Own Computer (Mac OS X/Windows) IMPORTANT: with an authorised Max Msp or a running Demo </p>
<p>* Basic knowledge in computer based music creation<br />
* Headphones<br />
* If possible bring your own MIDI Controller/Keyboard (plus iPhone/Android-based Phone, iPad/Android-based Pad, Lemur, wii, joystick and webcams).</p>
<p>October 26, 27, and 28  2011 12-18 uhr Wed and Thurs 12-15 Fri<br />
<strong>fee</strong> 100 Euros<br />
Register by sending an email to info@nkprojekt.de if you dont get a confirmation email of your registration contact us, at +49 (0)17620626386</p>
<p><strong>Registration for this workshop is required Maximum nr. of participants are 10.</strong></p>
]]></content:encoded>
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		<item>
		<title>Beginning iPhone development</title>
		<link>http://www.nkprojekt.de/beginning-iphone-development/</link>
		<comments>http://www.nkprojekt.de/beginning-iphone-development/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 22:11:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=3019</guid>
		<description><![CDATA[Every Tues in Oct 2011 (4, 11, 18, 25) 18:00-22:00]]></description>
			<content:encoded><![CDATA[<p>Since the introduction of the iPhone in 2007, Apple&#8217;s iOS has come to have a dominating presence in the smartphone market. Between them, the iPhone and iPad look set to sell 120 million units this year, and half a million apps are already on the iPhone App Store. But impressive as these statistics might be, they don&#8217;t provide a reason to engage with the platform. So why learn to develop for the iPhone?<br />
<span id="more-3019"></span></p>
<p>The iPhone and its related family of devices (iPad and iPod Touch) are packed with sensors &#8211; a touchscreen, 2 cameras, a microphone, an accelerometer… taken together, whether used for productivity or games, they provide an experience unthinkable a few years ago. Major advances in human &#8211; computer interaction are being made right now, and it&#8217;s time to get involved.</p>
<p>Apple&#8217;s multimedia frameworks provide the low-level, responsive access to the hardware that is required to create compelling apps. Unfortunately, starting to program for the iPhone can be a daunting prospect. It involves learning the Objective-C language, the Cocoa frameworks and getting used to the XCode environment. There are plenty of step-by-step guides on the internet and in print, but they can leave you none the wiser. </p>
<p>This course is aimed at those who already have a little experience of programming, perhaps with a scripting language or a creative-coding environment such as Processing. It will introduce Objective-C and the concept of object-oriented programming, along with using Cocoa.</p>
<p>The workshop will be given by Chris Jeffs, author of 4 apps on the store that have been released this year. More info can be found at http://chrisjeffs.com.</p>
<p>REQUIREMENTS &#8211; IMPORTANT!</p>
<p>You MUST have a copy of XCode 4 running on your machine. This can be found on the Mac App Store, or is available for no extra charge to registered Apple developers.</p>
<p>If you have any questions about the content or installing xcode, email 2649@chrisjeffs.com</p>
<p>You don&#8217;t actually need a device, as limited testing in the iPhone simulator provided in XCode is possible. However, if you do wish to install your apps onto real hardware (running iOS 4.3+), it is recommended to sign up as a developer. This also allows limited ad-hoc distribution. Information can be found at <a href="http://developer.apple.com/programs/ios/">http://developer.apple.com/programs/ios/</a>. Other solutions (jailbreaking and so on) may work, but will not be covered in this course.</p>
<p>Dates: Every Tues in Oct (4, 11, 18, 25)<br />
Times: 18:00-22:00<br />
Fee: 25 Euros/session or 80 Euros for all sessions if paid at the beginning of the course<br />
Location: NK Elsenstr. 52 2HH 2Etage 12059 Berlin</p>
<p>Please register by sending an email to info@nkprojekt.de<br />
if you dont get a response to your mail within 3-5 days please call me the spam filter may have removed you.<br />
+49(0)17620626386</p>
]]></content:encoded>
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		<item>
		<title>Introduction to SuperCollider – from the very beginning.</title>
		<link>http://www.nkprojekt.de/introduction-to-supercollider-from-the-very-beginning/</link>
		<comments>http://www.nkprojekt.de/introduction-to-supercollider-from-the-very-beginning/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 11:28:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=2960</guid>
		<description><![CDATA[Saturday 17th &#038; Sunday 18th of September 2011 13:00-18:00 ]]></description>
			<content:encoded><![CDATA[<p>SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. But what does that mean?</p>
<p>&#8220;Programming&#8221; is the act of giving a computer instructions to follow. Using SuperCollider involves typing commands into a text window and getting some sounds in return. So why would anybody want to do that?</p>
<p>	- for musicians: to have greater control over synthesis and create sounds not possible through other means.<br />
	- for sound engineers or scientists: to have a better understanding of the nature of sound and digital audio.<br />
	- for composers: to explore the world of algorithmic composition, an area in which SuperCollider excels.</p>
<p>	-for the curious: to investigate something new and different, and make some cool sounds.<br />
<span id="more-2960"></span><br />
This course assumes no prior knowledge whatsoever in the fields of computer science or sound synthesis. Starting from &#8220;what is a synthesizer,&#8221; and with an emphasis on practical action, we progress quickly to making and controlling sound patches, taking in digital audio synthesis and computing topics as they arise. </p>
<p>To prepare for participation in this introductory course, download and install a free version of SuperCollider at the link below:<br />
<a href="http://supercollider.sourceforge.net/downloads/">http://supercollider.sourceforge.net/downloads/</a><br />
Versions are available for Mac, Linux and Windows. Please make sure that you have a running version installed before you come to the course.<br />
For all installation questions and problems send an email to info@nkprojekt.de prior to the course.</p>
<p>Instructor: This course will be taught by Chris Jeffs an advanced SuperCollider user who has been working with this software since the last ten years.<br />
<a href="http://chrisjeffs.com/">http://chrisjeffs.com/</a></p>
<p>Maximum number of participants is 12 Pre-registration is essential and can be done by sending an email to info@nkprojekt.de if you dont get a confirmation of your registration please call us, +49(0)17620626386<br />
This workshop assumes no technical background or experience whatsoever. It is accessible to novice and advanced participants alike or those simply interested in the subject area. All materials will be provided. </p>
<p>Date:<br />
Saturday 17th &#038; Sunday 18th of September 2011<br />
13:00-18:00 with a 15 min break</p>
<p>Fee:<br />
40 € </p>
<p>location: NK<br />
Elsenstr. 52 2HH 2Etage<br />
12059 Berlin DE<br />
tel: +49(0)17620626386</p>
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		<title>HACKING MUSICAL INTERACTIONS: INTERACTION DESIGN FOR DIY EMIS.</title>
		<link>http://www.nkprojekt.de/hacking-musical-interactions-interaction-design-for-diy-emis/</link>
		<comments>http://www.nkprojekt.de/hacking-musical-interactions-interaction-design-for-diy-emis/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 08:49:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=2862</guid>
		<description><![CDATA[Saturday 9th July 2011, 1200-1800 ]]></description>
			<content:encoded><![CDATA[<p>This hands-on workshop introduces and explores key concepts of interaction design for electronic musical interactions (EMIs) and live musical performance. Participants will be introduced to interaction design concepts and practices as we explore them through hands-on physical sketching with simple electronic instrument circuitry, circuit bending and hardware hacking. The workshop will culminate in a specific design challenge for the participants, challenging them to create a new performance- ready circuit bent musical instrument within detailed constraints.<br />
 <span id="more-2862"></span></p>
<p>Maximum number of participants is 12 <strong>Pre-registration is essential and can be done by sending an email to info@nkprojekt.de</strong>.</p>
<p>This workshop assumes no technical background or experience whatsoever. It is<br />
accessible to novice and advanced participants alike or those simply interested in the subject area. All materials will be provided. </p>
<p>Date:<br />
Saturday 9th July 2011, 1200-1800 </p>
<p>Fee:<br />
EUR 20 + 10 (materials) </p>
<p>location: NK<br />
Elsenstr. 52 2HH 2Etage<br />
12059 Berlin DE<br />
tel: +49(0)17620626386</p>
<p>The Workshop Leaders:<br />
Cavan Fyans is a PhD research student in the performative interaction research<br />
group at the Sonic Arts Research Centre (SARC), Queen’s University Belfast. His<br />
work examines the spectator’s perception &#038; understanding of novel electronic<br />
musical interactions. Cavan spends time developing new and innovative ways of<br />
breaking cheap consumer electronics (Circuit Bending &#038; Hardware Hacking) in order to re-purpose them into musical instruments for live performance. </p>
<p><a href="http://www.cfyans.com "><br />
www.cfyans.com </a></p>
<p>Adnan Marquez-Borbon is a PhD research student in the performative interaction<br />
research group at the Sonic Arts Research Centre (SARC), Queen’s University<br />
Belfast. His current line of research focuses on the process of learning and<br />
development of skill with novel musical instruments. As an instrument builder, his<br />
interest lies mainly in the intersection between acoustic wind instruments and<br />
electronics. </p>
<p><a href="http://www.cc.ma.stanford.edu/~adnanm ">cc.ma.stanford.edu/~adnanm </a></p>
<p>Detailed Description:<br />
Concepts such as modes of interaction, affordances, constraints, style, user and<br />
spectator experience, are central to the fields of Human-Computer Interaction (HCI) and interaction design. However, the increasingly popular and diverse disciplines of DIY EMIs, specifically circuit bending and hardware hacking, often fail to consider such concepts in the creation of novel musical instruments. This is commonly due to both restrictions imposed by the bent or hacked device (“there’s limited space on the speak &#038; spell to put extra buttons”) and by the introvert nature of DIY EMIs; many electronic luthiers creations are only ever performed by the luthier themselves (“no one else will play my instrument so it doesn’t matter how easy it is to work”). </p>
<p>The workshop addresses design considerations in a field where options, possibilities, physicality and cost are restricted. Participants will explore how consideration of affordances and constraints can lead to new, innovative and creative designs. Taking into consideration the experience of both the performer and the spectator in live performance, participants will address how we can improve live performance situations with hacked EMIs through simple interaction design concepts. </p>
<p>During the workshop participants will be introduced to the interaction design<br />
concepts as we explore them through hands-on examples and physical sketching<br />
with simple electronic instrument circuitry. As a group we will examine and discuss instrument design considerations and participants will be presented with a specific design challenge. Through the hands-on experience progressing through brainstorming, physical sketching, hacking, testing and modeling, participants will create a new circuit bent instrument from the design challenge whilst learning about and exploring these central concepts of interaction design. </p>
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		<title>Beginner Max &amp; Max For Live Workshops with Pure</title>
		<link>http://www.nkprojekt.de/beginner-max-max-for-live-workshops-with-pure/</link>
		<comments>http://www.nkprojekt.de/beginner-max-max-for-live-workshops-with-pure/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 08:36:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.nkprojekt.de/?p=2854</guid>
		<description><![CDATA[July 18 – 23 &#038;
Aug 8-13, 2011, 
]]></description>
			<content:encoded><![CDATA[<p>Max Beginners Workshop<br />
6 Days/ Monday July 18 – Saturday July 23 2011,<br />
Mon-Fri 18.00 &#8211; 22.00 daily (Due to the expected midsummer temperatures)<br />
Sat 13.00-17.00</p>
<p>Max For Live Beginners Workshop<br />
6 Days/ Monday August 8 – Saturday August 13 2011,<br />
Mon-Fri 18.00 &#8211; 22.00 daily (Due to the expected midsummer temperatures)<br />
Sat 13.00-17.00</p>
<p><span id="more-2854"></span></p>
<p><strong>Programming with Max – Beginner workshop</strong></p>
<p>Max is a programming language based on a graphical interface that connects sound synthesis, sampling, video and Open GL 3-D graphics, MIDI, network-communication, sensors and more.  Based on a concept similar to modular synthesizers Max is relatively easy to learn and equally suitable for both small and complex projects.</p>
<p>This workshop will focus on the music making possibilities of Max but can include working with visuals by wish of the participants. It will give an introduction to the concept of Max and show strategies for how to approach and solve problems common to beginners. No prior knowledge of Max or programming is required.</p>
<p>Read more about Max at <a href="http://cycling74.com/whatismax/">http://cycling74.com/whatismax/<br />
</a></p>
<p><strong>The workshop will be held in English and German.</strong></p>
<p><strong>Requirements:</strong><br />
* Own Computer (Mac OS X/Windows) IMPORTANT: with an authorised Max (latest version), or a running Demo (download a 30-Days demo from http://cycling74.com/downloads/).<br />
* Basic knowledge in computer based music creation<br />
* Headphones<br />
* If possible bring your own MIDI Controller/Keyboard (plus iPhone/Android-based Phone, iPad/Android-based Pad, Lemur, wii, joystick,&#8230;)</p>
<p>:::::::</p>
<p><strong>Programming with Max For Live &#8211; Beginners workshop </strong></p>
<p>Max for Live is a collaboration between Cycling ’74 and Ableton. With Max for Live you can create synthesizers, sequencers, MIDI or audio effects and more exotic things that work just like other Live devices. This workshop will start at the very beginning so no prior knowledge of Max is necessary (but a basic knowledge of Ableton Live will be helpful).<br />
<strong><br />
The workshop will be held in English and German.</strong></p>
<p><strong>Requirements:</strong><br />
* Own Computer (Mac OS X/Windows) IMPORTANT: with an authorised Max For Live (Max 5.1.8 and Live 8.2.2), or a running Demo (visit this link to download a 30-Days demo:</p>
<p>https://www.ableton.com/shop/categories/try_mfl?orig_ql=/try-maxforlive)</p>
<p>* Basic knowledge in computer based music creation<br />
* Headphones<br />
* If possible bring your own MIDI Controller/Keyboard (plus iPhone/Android-based Phone, iPad/Android-based Pad, Lemur, wii, joystick,&#8230;)</p>
<p>:::::::</p>
<p><strong>Teacher: </strong>Pure has been using Max since the last ten years as his main tool for music creation. As well as being an experienced Max instructor who has taught in Universities and Media Labs all over Europe since 2001, he is has also released many albums with such labels as Mego, Crónica and Staalplaat. More info about him can be found at http://pure.test.at http://www.heartchamberorchestra.org</p>
<p>:::::::</p>
<p>Max Beginners Workshop<br />
6 Days/ Monday July 18 – Saturday July 23 2011,<br />
Mon-Fri 18.00 &#8211; 22.00 daily (Due to the expected midsummer temperatures)<br />
Sat 13.00-17.00</p>
<p>Max For Live Beginners Workshop<br />
6 Days/ Monday August 8 – Saturday August 13 2011,<br />
Mon-Fri 18.00 &#8211; 22.00 daily (Due to the expected midsummer temperatures)<br />
Sat 13.00-17.00</p>
<p>Location: NK / Elsen Str. 52 (2. Hof) 2. Etage<br />
12059 Berlin, DE<br />
Telephone: +49 (0)176 20626386</p>
<p>Course Participation fee:<br />
Max Beginners Workshop 200<br />
Max For Live Beginners Workshop 200<br />
Participation in both Workshops 350.</p>
<p>Registration is required for this workshop and can only be done via<br />
email to: <strong>info@nkprojekt.de</strong></p>
<p><strong>Please register early to ensure a place. Places are limited to 12.</strong></p>
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